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PS3: Blazing Angels: Squadrons of WWII Review
Blazing Angels in a frozen hell.
By Andrew Joy 01/13/2007 09:16:56 PST
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Blazing Angels: Squadrons of WWII

Anyone who has been keeping an eye on the next-gen scene has likely heard of Blazing Angels: Squadrons of WWII. The game is certainly making its rounds, hitting the Xbox 360 last year, making its way to the PlayStation 3’s launch, and planned for the Wii, presumably to be released later this year. My first experience with the game came in the form of an Xbox 360 demo that came with a magazine. Yet another maudlin World War II game, albeit of the flight action variety, I didn’t necessarily think it was a bad game, but I wasn’t exactly impressed either. So, that said, you may be asking yourself why I decided to pick up the game for the PS3? In a word: SIXAXIS. Though I don’t yet own the Nintendo Wii myself, based on what I’ve heard, I believe it far outstrips the PlayStation 3 in terms of motion-sensing capabilities in a head-to-head comparison. No matter whether you are using the Wii-mote or the SIXAXIS (for those of you that don’t know, that’s the PS3’ tit-sensitive controller), though, both have the ability to change the way we play most racing and flying games. Instead of using traditional analog sticks, players need only tilt and turn their controllers in order to steer their vehicles, be it a car or 40's era aircraft. However, while the SIXAXIS controls are actually done really well in Blazing Angels, the rest of the game literally crashes and burns...well, crash, at least.

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