The SCEE boss denies charges of copying Nintendo's ideas.
In a way I understand why people say [we stole Nintendo's idea], but it is a little stupid, if you forgive the remark."
When we brought the PlayStation to the market in 1994, we introduced real time 3-D graphics for the first time," he noted. "When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, "Nintendo stole our idea!"? Obviously not. Such innovations become possible because of a combination of technology, cost and manufacture capacities.
We've been working on [motion-sensing technology] for a long time and Nintendo has certainly likewise already been working on something similar. The difference between our strategy and that of our competition is that our controller is still similar to the Dual Shock, the industry standard controller. I estimate that nearly 400 million Dual Shock controllers have been sold worldwide.
Harrison makes somewhat of a valid point, as companies have been working on motion technology for years and Nintendo certainly isn't the first to bring a product to market with it included in some form. Still, we're not buying that Sony wasn't at least influenced by Nintendo's controller when deciding to include motion sensing technology in its new controller. His comments also don't explain why the Warhawk team has gone on record as stating that it was given a mere 10 days to implement the technology before E3 (albeit with some additional time to plan for it), and he's flat-out wrong in his assertion that the original PlayStation introduced real time 3D graphics. At a minimum, in the console market both the SNES' FX chip (used in titles such as Star Fox) and Sega's 32x handled primitive 3D graphics and made it to market first. One could also argue that the Sega CD did primitive 3D as well.
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